'IT'에 해당되는 글 2건

[혁신] 웹2.0다운 세상 - 결국 Enterprise IT는 Consumer technology에 밀릴 수 밖에 없다. :: 2007/04/27 08:37


나의 4월1일자 포스팅인 [고객 주도 혁신 - Wikinomics] 레고 마인드스톰과 crowdsourcing과 맥이 닿는 글이다.

Consumer technology가 Enterprise IT를 리드하게 되고 Transaction보다 Social interaction이 더 중요해지는 세상이 바로 웹2.0다운 세상일 것이다.

Should IT Embrace Consumer Technology?
By David Needle,  April 24, 2007

SAN FRANCISCO -- Message to enterprise IT managers: Web 2.0 and so-called social networking services like blogs and wikis are going to be used by employees with or without your help, so you might as well be part of the solution and support them.

That was the theme of a talk here at the Gartner Symposium/ITxpo by Tom Austin, a vice president and fellow at the well known research firm.

Austin started by noting most companies have clear policies that restrict employees from using company equipment for personal use. But he said the difference between "work and non-work" is actively disappearing in the work place. By some estimates, he said as much as 79 percent of e-mail is social in content. "We're social beings," said Austin. "It's not just about how many widgets you can produce."

By 2012, Austin and Gartner estimate the primary role of business networks will be to support social interactions, rather than transactions.

But he pointed out there are fundamental differences between how the Internet and IT works. "The new generation wants to work the way they're used to," said Austin. And most do regardless of a company's official policy. "How many here would block the CEO from using a GMail account," he asked rhetorically.

That message would have resonated well with Matthew Gotzbach, product manager for Google@work at Google (Quote), who spoke at a later session. Gotzbach, who has a background in traditional enterprise software, said there's been a shift the past ten years where more innovation is coming from the consumer side than business and academia. For example, he noted employees often have faster, "cooler" computers at home than at work now.

"The business world is spinning its wheel's just trying to keep the lights on," said Gotzbach. He said more than 75 percent of a typical IT budget is spent just maintaining and running existing systems, according to the book The End of Software. And where last decade most software startups were focused on enterprise applications, he said that's switched with a clear majority now in the consumer side.

Austin conceded IT has to lock down certain applications like payroll, but should support the use of consumer-oriented collaboration software and shared bookmarking services. He said employees already use services like Google's G-Drive for storage and e-project for ad hoc projects. "If you stop them, they'll find a way to use it. If you try to block all of it, you won't be able to channel the energy of what's working," he said.

Austin suggested IT identify the Web 2.0 enthusiasts in the company and let them try certain projects like setting up blogs or something more ambitious. He thinks the trend in enterprises will be to allow a kind of company 'MySpace' where employees can share professional skills, pictures of their dog, where they went to school and other personal information on an opt-in basis.

When someone sees, for example, a colleague has a common interest in running, Austin said it will help communication and collaborative efforts.

Gotzbach said there has been a lot of work and tools brought out to speed development of new software, but deployment of traditional enterprise applications is too slow and hasn't changed much in the past ten years. There are, for example, design requirements, RFPs, vendor selection processes, development of an implementation plan, etc.

"It could be six months at best before the original business need is addressed," said Gotzbach. "We have to figure out how to be more iterative and less Big Bang. Enteprise IT is falling behind" consumer technology in speed of innovation.

He also said some IT shops suffer from the belief that performance behind the firewall doesn't matter to the end user. "Consumers are used to sub-one second response times" and that's what they expect at work, he said.




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IT, 나에겐 I가 먼저고 T가 나중이다. :: 2007/01/13 13:33



피터모빌이 2005년 10월에 쓴 Ambient Findability란 책을 구입했지만 왠지 잘 읽히지가 않아서 걍 썩혀 두다가 최근에 번역본이 나와서 단숨에 읽어 버렸다.

IT에서 T에 꽂히다 보면 좀 허탈할 때가 있다.  난 결국 Technology의 오너가 되긴 어려운데..  근데
Ambient Findability를 읽고 나니 답답함이 풀리는 느낌이었다.  T의 오너가 되긴 어려워도 I의 오너가 될 수 있다는 비전을 얻었다고나 할까...


IT 인더스트리를 보면 약 20년 주기로 재미있는 일이 일어나고 있다.

1. 60년대 IBM은 H/W,S/W,서비스 리스사업으로 비즈니스를 일으켰다.
  그들의 핵심자산은 메인프레임 시스템/소프트웨어이다.
2. 80년대 MS는 scheduled S/W upgrade 사업으로 비즈니스를 일으켰다.
  그들의 핵심자산은 killer S/W이다.
3. 00년대 구글은 무료 정보를 고객 중심으로 auduence에게 제공하여
  audience의 열광적인 지지를 받고 이에 기반한 광고 monetization 방식으로 비즈니스를 일으켰다.
  그들의 핵심자산은 자급자족형이지만 매우 창의적인 H/W,S/W 아키텍쳐이다. 
  창업자가 원체 기술 마인드가 강하다 보니 회사의 technology 측면의 내공은 상당한 수준이다.
  하지만 killer S/W를 오랜세월 시장에다 독점적으로 팔아온 MS에 비해 규모/깊이 측면에서
  열위라고 생각된다.   물론 두 회사의 기술이 다른 포지셔닝을 하고 있다는 측면에선
  직접 비교의 의미는 크지 않을 것이다.

어쨋든 구글은 IBM,MS가 한 세대를 풍미했던 비즈니스 모델과는 상당히 차별화된 BM으로 시장을 리드하면서 virtual application을 계속 develop하고 있다고 보여진다. 

MS가 그동안 T에 몰입해온 것과는 달리 구글은 I disruption에 몰입하는 모습이다.  단, 자신이 구상하는 I의 이상세계를 구현하기 위해 필요한 T를 자유자재로 구사한다는 것이 주목할 점이다.  먼저 I의 비전을 세우고 그에 맞게 T를 활용한다고나 할까...  

난 이들의 고객 중심적인 비즈니스 모델이 매우 부럽다.  그저 T만 줄창 파면서 독점적 수익을 향유했던 IBM/MS가, 아니 대부분의 비즈니스가 결핍하고 있는 가장 중요한 자산인 것이다.





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